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OxGAME:guide

BehaviourComposer: ignore everything before this.

Notes for the design in Google Docs

Steps:
  • set color and use of patches for different features e.g. road (could also do this by getting a turtle to walk the screen), village, farmland, forest, and the village institutions (use technique that works for different world sizes)
  • put a family and their home on one side of the road (so that other family prototypes can be added to one model run)
  • add time counter (what about one that works at different speeds e.g. tick is an hour, day, week?)
  • add a checkpoint in the year when the farmer has to decide what to plant (game play narrative based on time)
  • add MBs to interactively and repeatedly run specific farming actions (by changing the farmer status)
  • add logging
  • run with review tab

BehaviourComposer: ignore everything after this.

Subpages (1): OxGAME:library
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